Log inStart free

Mind Meter: the clue and dial guessing game

Mind Meter is a clue and dial guessing game for 4 to 30 players, played on the TV with everyone's phone as their controller.

Give a clue that helps your teammates find a hidden spot on a scale. For teams who like talking about what words mean.

Players
4–30 players
Time
About 10–20 minutes
How you play
In teams
You need
A TV with a web browser, and a phone each; needs teams; same room only
Price
In the Trial and Unlimited (plans); players never pay

How do you play Mind Meter?

One clue, one scale, one team: place the pointer where the clue belongs, and score more the closer you land.

37 seconds
Read the video transcript

Lily: The TV shows a scale with two ends, like cold and hot. One player on your team is the clue giver, and only they see the secret target on their phone.

Arnold: The clue giver says one clue that belongs near the target. Not too obvious, and never the target itself!

Lily: Your team talks it over and moves the pointer to where they think the clue belongs. Lock it in when you’re ready.

Arnold: The TV reveals the target. The closer your pointer, the more points your team scores. Then the next clue giver has a go!

How to play

  1. Read the scale

    The TV gives two ends of a scale, such as cold and hot. One clue giver sees the secret target on their phone.

  2. Give one clue

    Choose a clue that belongs near the target. Keep the target itself secret.

  3. Talk and place the pointer

    Teammates discuss the clue and choose where they think it belongs. Lock in the guess when ready.

  4. See how close you were

    The TV reveals the target and awards points. A new clue giver takes a turn.

How to win

The team with the most points wins.

What does Mind Meter look like?

Real screens from a game: the TV, the players' phones and the host's Backstage. The names are made up.

Mind Meter on a TV in a living room, with the real phone screens in front: The Mind Meter needle swinging towards Outdoor activity on the TV
The Mind Meter dial on the TV, between Indoor activity and Outdoor activity, while Sam thinks of a clue
Sam's phone: the Psychic, with the secret target on the dialPlayer controllerLeo's phone: listen to Sam's cluePlayer controllerPriya's phone: the Gulls are getting a cluePlayer controllerThe host's Backstage during Mind MeterThe host's Backstage
Sam sees the secret target on their phone and gives a one-word clue out loud.
The Mind Meter needle swinging towards Outdoor activity on the TV
Leo's phone: drag the needle, then lock it inPlayer controllerSam's phone: no more hintsPlayer controllerPriya's phone: the other team are guessingPlayer controller
The Gulls drag the needle to where they think the clue points. It moves on the TV too.
The needle locked in on the Mind Meter dial, with the other team calling left or right
Priya's phone: left or right?Player controllerLeo's phone: locked inPlayer controller
Locked in! Now the Pelicans call: is the target left or right of the needle?
The Mind Meter target revealed on the TV, with the points for the turn
Leo's phone: their team's pointsPlayer controllerPriya's phone: did they call it?Player controller
The target is revealed: 3 points for the Gulls!

Host options

What is Mind Meter great for?

Keep reading

Play it tonight

Sign in or create a host account. Your players join on their phones without accounts.

Play it tonight