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Snap It Up!: the bargain-buzzer quiz show

Snap It Up! is a bargain-buzzer quiz show for 2 to 8 players, played on the TV with everyone's phone as their controller.

Our bargain-buzzer quiz show for 2–8 players, every man for themself: buzz in to answer quick questions, crack the Who am I?, and spend your points on bargains if you dare.

Players
2–8 players
Time
About 12–15 minutes
How you play
Everyone for themselves
You need
A TV with a web browser, and a phone each
Price
In the Trial and Unlimited (plans); players never pay

How do you play Snap It Up!?

Buzz in, answer fast, crack the Who am I? and spend your points on bargains, then survive the Snap Minute.

43 seconds
Read the video transcript

Arnold: I read each question on the TV. When the buzzers open, hit the big button on your phone. Too early, and you’re locked out for a moment!

Lily: Buzz first, and you pick one of four answers on your phone. Everyone starts on twenty points: right is plus five, wrong is minus five.

Arnold: Once a round, it’s Who am I? The clues get easier one by one. Buzz when you know it, and a wrong guess costs nothing!

Lily: Between rounds, the leader can spend points at the Bargain Counter on a power-up. Then it’s the Snap Minute: sixty seconds of quick-fire questions. Most points wins!

How to play

  1. Buzz in

    Arnold (the virtual host) reads each question on the TV. When the buzzers open, hit the big button on your phone. Too early and you’re locked out for a moment.

  2. Pick your answer

    The hosts read each question and its four answers aloud. Whoever buzzes first picks one on their phone (or says it to the Quizmaster). Everyone starts on 20: right is +5, wrong is −5.

  3. Wrong? Over to the rest

    A wrong answer is crossed out for everyone and the others can buzz again, with three answers left, then two. If only one is left, it’s shown and nobody scores.

  4. Who am I?

    Once a round the clues get easier one by one. Buzz when you know: a wrong guess costs nothing, but you’re out of that one. Get it and pick a face on the Faces board for points or a power-up.

  5. The Bargain Counter

    Between rounds the leader can spend points on a power-up or a fun trophy. Say No deal and Arnold sweetens it once. Tied at the top? The price falls and the first to buzz buys it.

  6. Power-ups

    Double Points doubles your next 3 right answers, a Safety Net catches one wrong answer, Steal takes 5 points from another player and Freeze stops another player buzzing on the next question.

  7. The Snap Minute

    It ends with 60 seconds of quick-fire questions. Most points wins; a tie goes to one Who am I?

How to win

The player with the most points wins. In a show, the winner’s points go to their team.

Host options

What is Snap It Up! great for?

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